The Badįor what CCP amusingly refers to as “ Low-attention anomaly ratting” the Vexor Navy Issue used to be extremely over-powered, which was of course the majority impetus of this balance pass. Those theory-crafters out there who are good at what they do can make the VNI into a thing of savage charm and devastating effectiveness. So very much an extremely capable brawler, and even with my less-than-stellar fitting ability it is a ship to be reckoned with. The new fit, however, still deals 218 dps from guns alone and that is with my imperfect skills. What it loses out on is the capacity to field 5 heavy drones, a reduction of 46 dps overall from the old fit with 5 drones and the same guns as compared to the new fit. Comparing apples-to-apples the VNI, exactly as I have it fit gains an extra 100 dps with the role increase to hybrid turret damage and tracking and sees a huge increase in its repair amount over the old stats. It should be noted this particular fit is designed for solo PVP. So here, for your viewing pleasure, is the same fit on the old ship with one fewer turret, the same number of drones, and the ‘original’ stats. I intentionally kept my version of PyFA – the Python Fitting Assistant – on the last revision so that I could demonstrate the PVP gains the fit has enjoyed with the changes the developers have introduced. It’s pretty beastly, which is why I call mine the Green Meanie. Resists of nearly 60% across the board, ~560 DPS with drones and blasters, 648 m/s with propulsion on (almost 900 m/s with heat), and 180 hp/sec active armor repair (1,629 hp per 9-second cycle). Here’s the fit I’ve been rolling around in lately (click to enlarge): This is not the case for the Vexor Navy they have definitely given it a realignment in step with its intended purpose as a solo cruiser, small-gang skirmisher, and face-melt fleet brawler. Usually when CCP balances a ship they’re trying to correct for an over-powered meta – and that was definitely the case here, no doubt – but they do not usually make the ship more OP than it was. The GoodĪs a purely PVP ship the VNI was already a beast, but it’s actually gotten a lot more dangerous than I’d imagined this balance pass would have favored. So I’m going to break this article down into three sections: The Good, The Bad, and The Botter. There’s been a lot of mixed attention given to the VNI changes, and so it would be unfair of me if I didn’t give the VNI a solid dialectic examining the changes to the ship from both sides of the fence. Still, I’m coming back to the Vexor Navy Issue after the changes because I think it really does deserve the attention. It’s not often I get to/take the time to write up a piece about a ship twice.
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